The program was conducted in an online mode via Zoom platform due to lockdown and physical distancing in view of COVID19 pandemic and witnessed an enormous participation with 150 participants from different universities and colleges across India.Inaugurating the competition, Principal GDC Baramulla, Prof. Mohammad Maqbool Rather emphasised on the need of organizing such events in present times when the conventional mode of academic enterprise is standstill due to lockdown amid COVID19 pandemic.
HTC Vive will be conducting the conference using VR Education ''s ENGAGE platform, the first industry event to ever switch to a fully VR format. Speakers will attend virtually from across the world, from countries including China, Taiwan, France, the UK and the US, holding their various presentations using VR avatars. HTC 2020 VEC will also be used by teams from other cancelled or postponed events such as GSMA (Global System for Mobile Communications), Game Developers Conference (GDC), ESL (English as a Second Language) and GPU Technology Conference (GTC).
Control has quickly become one of the most anticipated games of the year, and it's easy to see why. From the enigmatic minds at Remedy Entertainment (Max Payne, Alan Wake), the third person shooter is set in a secret, mysterious U.S. government agency that's gone to the dogs, and your supernaturally gifted character Jesse needs to find out why. Remedy revealed the game at E3 2018 last year, but stopped short of providing any release date details (other than a vague "Summer" window) since. However, thanks to the recent GDC 2019 news that Control would be releasing exclusively on the Epic Games Store and Windows Store for PC, the latter accidentally leaked the release date via its new digital listing.
At the Game Developers Conference 2019 this week, Google stole the show by announcing Stadia, its on demand streaming service for video games. Set to launch later this year, Stadia promises to revolutionize gaming by streaming blockbuster games using any TV with Chromecast, computers running a Chrome browser, and any Android device no console required.While light on specific details, Google s GDC presentation about Stadia was certainly impressive. Games like Assassin s Creed: Odyssey will load within 5 seconds and run on any device, according to Google. Stadia s high end GPU pushes more than 10.7 teraflops significantly more than Xbox One X and PS4 Pro.
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Some more big name games have been announced as exclusives for the Epic Games Store, including The Outer Worlds from Obsidian Entertainment ndash; with a slight caveat, more on that later ndash; and Control developed by Remedy Entertainment.Epic announced these exclusives ndash; and many more ndash; during its GDC 2019 keynote, and they follow other major victories for the store such as snatching The Division 2 and Metro Exodus away from the likes of Steam.
Google's newest service, Stadia, is a cloud based platform for streaming high quality games. But is it a sign of cloud computing's bright future, or its limitations?Google claims it can stream all your high quality video games to any device you own via the cloud. And if you take a step beyond the video game angle, what the search giant is attempting raises some very valid questions about the efficacy of cloud computing going forward.
In its presentation at GDC today, Google touted its partnership with AMD, which created the unnamed card for integration with its Stadia ;instances,; the Linux based computers that will actually run the games players stream.The actual specs shown on screen don 't mean much to hardware fiends teraflops are how supercomputers are rated, not graphics cards, which have sophisticated custom units and pathways for different effects and calculations.
Remedy has released a new trailer for Control from GDC 2019, with the trailer specifically highlighting that the game will feature support for GeForce RTX;s real time ray tracing to give some added depth and immersion to its visuals.For those unfamiliar with the technology from Nvidia, ray tracing is the developing graphical technology that realistically simulates the way that light interacts with various environments and objects. Naturally, this is an extremely demanding process for the majority of PC rigs (other than those touting Nvidia 's new line of GeForce RTX graphics cards), and only a few recent game releases have included support for it, such as Shadow of the Tomb Raider and Metro Exodus.
Microsoft has revealed plans to bring its Xbox Live video gaming platform to the Nintendo Switch, Apple's iOS, and Android devices, an effort that will connect players across different devices and bring Xbox games to a new audience.The tech giant's plans were revealed ahead of the 2019 Game Developers Conference (GDC), an annual gathering of video game professionals happening in San Francisco next month. Microsoft is hosting a GDC panel titled "Xbox Live: Growing amp; Engaging Your Gaming Community Across Platforms," and the panel description on the GDC website teased specific details about Microsoft's Xbox Live gaming service expanding to new platforms.
Unionization has been a hot topic among game developers over the last few years, as anecdotes of 100 hour work weeks and $28 million CEO salaries circulate among game workers. The idea that unions could insulate game developers from stunning, no warning layoffs sometimes without severance or nine month long crunch sprints continues to be popular, although this is the first time the GDC has asked about it in a survey. Advocacy group Game Workers Unite was active at last year s GDC and, in the intervening months, has been working to spread information about unionization and dispel misconceptions, which perhaps helped inform the GDC s polling question.The numbers are similar to a 2014 Independent Game Developers Association survey in which half of 2,200 polled respondents were in favor of an industry wide union up from 35 percent in 2009. Although the GDC s survey, first reported by GamesIndustry.biz, reflected significant enthusiasm for unionization, the reality of forming a union appears intimidating to the game developers surveyed. Only 21 percent of developers said they think games workers will, in fact, unionize, while 24 percent said that it likely would not happen.
A survey of game developers shows that nearly half of game developers support game industry unionization, a majority believe that Steam no longer justifies its 30 percent revenue take of PC game sales, and that nearly half of game makers have spent working overtime hours in so called crunch mode.The organizers of the 2019 Game Developers Conference (GDC) have released the results of the seventh annual State of the Industry Survey, revealing trends in the game industry ahead of GDC 2019 in March. More than 4,000 developers participated.
The Xbox Bill Gates showed looked like a gigantic chromed X, and inspired the design of the Xbox we came to know when the console was released. Since it's a big part of gaming and console history, Microsoft has kept the X prototype, and during the weekend Xbox's Social Marketing Manager Graeme Boyd tweeted: quot;The original Xbox prototype from Bill Gates's GDC 2000 keynote is on display at the new Microsoft Visitor Centre. quot;
Announced last year for the Chinese market, Vive Focus is HTC;s play for the latter, and now they;re ambitions are spreading to the rest of the world. Vive Focus will be releasing globally later this year, the company announced at GDC, with developer kits being made available right now so that devs can get a headstart.
The HTC Vive Focus standalone VR headset is going global later this year, HTC announced at GDC 2018 in San Francisco. Currently exclusive to China, the HTC Vive Focus is the company's first and only standalone VR headset, meaning it doesn't need a smartphone or PC to operate. Yes, that means there are no cumbersome wires.
The young VR market continues to flourish one year since after the launch of Oculus Rift and HTC Vive. Though it may not be growing as fast as some thought, consumers are adopting it. The future of VR will depend on the manufacturer s ability to expand the market. That s where HTC comes in. Despite having the most expensive headset on the market, it s by far the highest quality. Sales, though not released, are reported to be strong. So where does HTC Vive go next? At GDC 2017, HTC laid out their plans and they re ambitious.To understand HTC s VR goals, it s important to comprehend what all the company has been up to recently. First, back in December 2016, Vive announced Viveport, an app store for virtual reality products. Secondly, the Tracker, which allows the Vive to track different kinds of objects that aren t just the controllers. HTC says there are about a thousand of them out now, and developers are doing all sorts of interesting things with it.
PC VR headsets are pretty expensive so Oculus decided to drop the price for its Oculus Rift. However, the rival HTC Vive will stay at its high asking price.You may have head that the price of the Oculus Rift is going to be cheaper as announced at GDC 2017. Before you had to spend $600 on the headset and an additional $200 for Touch controllers. Now you can get both of them for $598. The headset is now $499 while the Touch controllers are $99.
Inside the enterprise, innovation is a thing. An object you can put your hands on and quantify with metrics. Innovation is the stuff of committee meetings, management chains and heavily monitored processes. Most enterprises could be seen as slow innovation manufacturing lines, cranking out modicums of new ideas to keep themselves afloat in the seas of business.Uncoupled from the need to make money and do business, however, innovation in software development can look as innocuous as a cardboard box. At the Game Developers Conference in San Francisco this week, many of the tools enterprises use to create and maintain their innovative software were on display.